![]() Reallusion’s realtime virtual production empowers users to easily create animation from previz, game development, to cinematic filmmaking. Instead of sending character motions to Unreal via FBX, now users can directly stream facial and body animation directly from iClone. Unreal iClone Live Link – Characters Ready for Live Animation Beyond creating characters for Unreal, Reallusion Game Tools now prepare characters for the best in-engine visuals with autoshader assignment and animation setup. ![]() iClone offers developers an established, and extensive marketplace with thousands of high quality mocap data files across a spectrum of motion themes. ![]() Reallusion Game Tools offer a complete solution to create and deploy characters and animation with a suite of features to assist in motion capture, motion blending, curve editing, facial puppet, and audio lip sync. Developers can also import game characters with automated shader assignment and animation setup directly for Unreal so that characters import ready to play, act and animate.”Īuto Character Setup for Live Performance with RTX Realtime Raytracing The result is a real-time character creation and animation workflow directly to Unreal. Thanks to Unreal’s support, UE4 developers can seamlessly use the dedicated Unreal game character creation tools in Character Creator, animate with iClone, and even connect the iPhone X and mocap gear to Unreal via iClone Motion Live and the Unreal Live Link. “Reallusion Game Tools is a total and fully integrated solution. ![]() “This is an exciting milestone for us,” said John Martin, VP, Product Marketing, Reallusion. With this free tool, Unreal developers and producers have a solution for creating, customizing, animating, optimizing and importing characters from Character Creator 3, iClone 7 and Motion LIVE, establishing a seamless ecosystem for character creation and animation for the Unreal engine. Reallusion has announced Unreal integration for Reallusion Game Tools, a plug-in for Unreal Engine for digital human design.
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